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Math
gbAnimator  Math
To exactly calculate the position and velocity of a body of masses connected by springs
requires the simultaneous solution of multiple equations. However, by using
a technique called finite element modeling, a close approximation of the solution
can be achieved. That is the approach used by gbAnimator.
For each node in the model the effects of all forces (gravity, wind, and
gravitational nodes) are calculated. Added to that are the effects of any
link attached to the node. These calculations are made over small time
intervals.
The basic equations used are:
 Force exerted by a spring
Force = K * L = spring constant * (current length  rest length)
The force is exerted by the spring on the mass at each end of the spring
when the spring is either compressed or stretched beyond rest position).
 Acceleration due to spring force
Acceleration = Force / Mass
The forces applied to a mass attached to the end of the spring result
in an acceleration of the mass. The acceleration is added to the acceleration of
gravity to describe the motion of the masses.
 Position of a mass as a function of the applied acceleration
Position = xo + vo*t + .5*a*t^2
where xo is starting position and vo is starting velocity
In the case of gbAnimator, the acceleration is due to gravity and to the
springs (natural force plus animator force). Another force gbAnimator
takes into account is friction, which results in a loss of tangential
velocity when a mass comes in contact with a surface.
 Force exerted by wind
Force = w
Each node feels a force from the wind. This force can be increased, corresponding
the an increase in wind. In real life, the force of wind depends on the shape
and crosssection of the object being hit by the wind. gbAnimator assumes that
all node are identical and experience the same wind force.
The force on each node
 Force exerted by the environment
Force = c * velocity
The environment of gbAnimator can be thought of a fluid, such as air or liquid, where
the resistance of movement through the fluid is determined by the viscosity setting.
At zero viscosity, no resistance is felt. As viscosity is raised, resistance is increased
and movemement becomes more difficult. This has the effect of slowing gbAnimation speed
in all directions.
 Force exerted by gravitational nodes
Force = g / d^2
where g is the gravitational force of the object and d is the distance between the two nodes.
In this case, gbAnimator does not exactly follow realworld physics, where calculation of
the movement due to gravity must take into account the mass of the two objects. A simpler
model was chosen, where a user can select a force (g) that applies at a distance of 1, and
then that force diminishes as the square of the distance to another node. This gives the
effect that a node can attract other nodes, more strongly as the distance between them is
reduced.



