Sprites
Each node may be assigned an image (sprite) which can be displayed in the model instead of the normal dot. Nodes may be displayed in design mode as well as in animation mode.

All sprites must be kept in the <installation folder>\sprites folder. A sprite viewer is available within gbAnimator to display all available sprites. Clicking on a sprite in the viewer will assign that sprite to the selected node.

gbAnimator also offers a way to assign many sprites at one time - the "Randomly Assign Sprites to Nodes". It can be applied to the entire model, or just to the nodes of the selected object.