Graphic ControlThis page covers only the graphic control as well as the various GRAPHIC statements which can be used to manage the content of a graphic control.
However, the GRAPHIC statements discussed on this page can also be applied to graphic windows and memory bitmaps. See my tutorial section on graphics for more information.
Control Add Graphic, hDlg, id&, txt$, x, y, xx, yy, _
style&, extsytle& CALL callback
The Control Add Graphic simply creates an empty control. Once the GRAPHIC Attach statement is used to select the graphic control for use in subsequent GRAPHIC statements, there are over a dozen available GRAPHIC statements which can add content to a graphic control. All of them are discussed below.
#Compile Exe
#Include "Win32API.inc"
#Resource "pb-test.pbr"
Global hDlg As Dword, hLst As Dword, hTemp As Dword
Global style&, extstyle&
Function PBMain() As Long
Dialog New Pixels, 0, "Graphic Control Test",300,300,450,380, _
%WS_SysMenu, 0 To hDlg
'create imagelist w,h,depth,size
ImageList New Icon 16,16,32,3 To hLst
ImageList Add Icon hLst, "x"
ImageList Add Icon hLst, "y"
ImageList Add Icon hLst, "check"
'create graphic control - various frames
style& = %WS_Visible Or %SS_Sunken
Control Add Graphic, hDlg, 301,"", 10,10,30,30, style&
style& = %WS_Visible Or %WS_DlgFrame
Control Add Graphic, hDlg, 302,"", 50,10,30,30, style&
style& = %WS_Visible Or %WS_Border
Control Add Graphic, hDlg, 303,"", 90,10,30,30, style&
'create graphic control
style& = %WS_Visible Or %SS_Sunken Or %SS_Notify
Control Add Graphic, hDlg, 110,"", 10,50,100,100, style&
Control Add Graphic, hDlg, 120,"", 120,50,100,100, style&
Control Add Graphic, hDlg, 130,"", 230,50,100,100, style&
Control Add Graphic, hDlg, 210,"", 10,160,100,100, style&
Control Add Graphic, hDlg, 220,"", 120,160,100,100, style&
Control Add Graphic, hDlg, 230,"", 230,160,100,100, style&
Control Add Graphic, hDlg, 310,"", 10,270,100,100, style&
Control Add Graphic, hDlg, 320,"", 120,270,100,100, style&
Control Add Graphic, hDlg, 330,"", 230,270,100,100, style&
'BMP FILE bmpname$, (x,y)-(x2,y2) dest coordinates
Graphic Attach hDlg, 110
Graphic Render "cowgirl", (0,0)-(100,100) 'same size (could resize)
'PBR FILE
Graphic Attach hDlg, 120
Graphic Render "icons/cowgirl.bmp", (0,0)-(100,100) 'same size
'IMAGELIST (x,y), hList, index&, overlay&, style&
Graphic Attach hDlg, 130
Graphic ImageList (0,0), hLst, 1,0, %ILD_Normal
Graphic ImageList (50,50), hLst, 2,0, %ILD_Normal
Graphic ImageList (10,70), hLst, 3,0, %ILD_Normal
Graphic ImageList (70,30), hLst, 3,0, %ILD_Normal
'COPY hSource, id&
Graphic Attach hDlg, 210 'source
Graphic Copy hDlg, 110 'copy all to 0,0
Graphic Attach hDlg, 220 'source
Graphic Copy hDlg, 110 To (20,20) 'copy all to 40,40
Graphic Attach hDlg, 230 'source
Graphic Copy hDlg, 110, (0,0)-(40,80) To (40,10) 'copy part to 40,40
'STRETCH
Graphic Attach hDlg, 310 'copy all to 0,0
Graphic Stretch hDlg, 110, (0,0)-(100,100) To _
(0,0)-(50,50) 'copy part+shrink
Graphic Attach hDlg, 320
Graphic Stretch hDlg, 110, (0,0)-(100,100) To _
(0,0)-(200,200) 'copy part+expend
'DRAWING
Graphic Attach hDlg, 330
Graphic Print "Print";" here"
Graphic Color %Red
Graphic Print
Graphic Print "Now here!"
Graphic Color %Blue
Graphic Print
Graphic Print "and here!"
Graphic Ellipse (20,20)-(70,95), %Black
Graphic Ellipse (25,15)-(35,25), %Black, %Red
Graphic Line (80,10)-(50,100), %Black
Graphic Paint Border (60,75),%Green, %Black
Graphic Paint Border (60,75),%Green, %Black
Graphic Box (75,60)-(90,90),50, %White, %Red
Dialog Show Modal hDlg Call DlgProc
End Function
CallBack Function DlgProc() As Long
If Cb.Msg = %WM_Command And Cb.Ctl = 110 And _
Cb.CtlMsg = %STN_Clicked Then
MsgBox "Clicked!"
End If
End Function
In this example, the image "cowgirl" is stored in a resource file, available from here. Also note that the #INCLUDE "Win32API.inc" is required because it contains the %STN_CLICKED named constant.
An additional example of a callback function is provided further down this page.
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Row 1: blank images simply showing border options. Row 2: Load from BMP file, Load from PBR, Load from ImageList. Note that loading an image does not automatically erase any previous content. So in the case of the ImageList images, which are 16x16, several images have been loaded. Row 3: Shows 3 ways to use COPY to copy a image from another graphic control. The first two place the image at 0,0 and then 50,50. The third copies only a part of the source image and then resizes it at a different location on the target graphic control. Row 4: The first two use the STRETCH statement to copy a part of a source image then shrink (1st image) and expand (2nd image) it. The third shows how text and drawings can be placed on a graphic control. |
A graphic control, along with the GRAPHIC statements, has a very wide range of options. Images, graphics and text can be displayed. Full or partial images can be copied, saved, and moved between graphic controls - with or without resizing. There are border options, font options, colors, fills, and custom scales.
Arguments
The Control Add statement is used to create all new controls. Here are the
statement's arguments and any special significance to the graphic control.
Graphic Operations
There are three general kinds of graphic tasks programmers use in their
programs - drawing shapes, displaying images and printing text. These
are all supported by the graphic control.
GRAPHICS Statement - Summary
The PowerBASIC graphics capabilities supporting these features can be categorized
as follows. With a few exceptions, all of these statements begin with the word
GRAPHIC, such as "GRAPHIC WINDOW".
Exceptions include RGB, BRG, and all of the ImageList statements. These do not begin with the word GRAPHIC.
Here is a categorized list of the GRAPHIC statements, but only those which apply to a graphic control (other GRAPHIC statements are available which apply to graphic windows and memory bitmaps).
| Attach, Detach |
|
Get/Set POS, Line, Paint, Get/Set Pixel, Arc, Ellipse, Pie, Box, Polygon, Polyline |
|
Chr Size, Print, Set Font, Text Size, Get Lines |
| Style, Width |
|
Get Bits, Set Bits, Copy, Save, ImageList, Render, Stretch |
|
New Bitmap, New Icon, Add Bitmap, Add Icon, Add Masked, Get Count, Kill, Set Overlay |
|
Input, Inkey$, Waitkey$, Input Flush, InStat, Line Input |
|
Get DC, Get PPI, Get Client, Color, Clear, Redraw, Get Scale, Scale, Window Click, Set Focus, Get/Set Loc, Get/Set Mix |
|
RGB, BGR |
Graphics Statements - Overview Diagram
The following picture shows how the various PowerBASIC statements interact
to support the overall graphics capabilities.
This page covers only the details of working with graphic controls, but the graphic above gives an overview of all PowerBASIC graphics operations, including those covered in the tutorial on all three canvases supported by PowerBASIC - graphic controls, graphic windows and memory bitmaps. See my tutorial section on graphics for more information.
The three possible graphic targets are in dark blue. The top arrow gives the commands that control selection of a graphic target. The yellow circles represent the commands which can load graphics into the targets - from files, resources, imagelists, or other targets. The light blue circles are the two ways to extract bitmap information. The light green boxes represent various commands that can be used on various graphic targets.
Canvas
Graphics (drawing primitives, images, and printed text) require a
canvas - a place to put the displayed content. PowerBASIC allows
three locations where graphics may be placed - graphics windows,
memory bitmaps, and the graphic control. Only the graphic control
is covered on this page.
The Graphic Control can be used with GRAPHIC statements and supports the display of images from files, memory bitmaps, imagelists, other graphic controls and resource files. Drawing commands can also be used to create graphics on a Graphic Control.
Selecting a Canvas
The various GRAPHIC statements work on a "graphic target". Although an application
can have many canvases, only one at a time can be designated as the graphic target.
All GRAPHICS statements will then apply to the target canvas until another canvas
is selected.
There are two PowerBASIC statements which handle graphic target designation: apply.
GRAPHIC ATTACH - designates the graphic target
GRAPHIC DETACH - detaches current target from the
Once a GRAPHIC DETACH is completed, further GRAPHIC commands are ignored until another target is selected.
Drawing - Shapes
PowerBASIC provides several statements which allow easy creation of drawing
primitives - basic shapes that can be used to make more complex graphics. This
includes the ability to set individual points (pixels) on graphic targets.
GRAPHIC Arc GRAPHIC Pie
GRAPHIC Box GRAPHIC Point (pixel)
GRAPHIC Ellipse GRAPHIC Polygon
GRAPHIC Line GRAPHIC Polyline
Examples of using these drawing statements is provided in the reference table at the bottom of this page.
The Ellipse can be used to draw an ellipse or a circle. The box can be drawn with square or rounded corners.
Drawing Operation Coordinates
All of the shape drawing commands require definition of where the
graphical operation will take place. GRAPHIC operations use
either a starting point (x,y coordinates called the POS) or
a pair of (x,y) coordinates to bound the drawing operation.
POS is used by the following GRAPHIC commands.
GRAPHIC LINE
GRAPHIC PAINT
GRAPHIC PRINT
GRAPHIC SET PIXEL
POS can be retrieved or set using the following GRAPHICS commands.
GRAPHIC GET POS ' retrieve
GRAPHIC SET POS ' change
Other graphic functions neither use nor update POS.
GRAPHIC ARC
GRAPHIC ELLIPSE
GRAPHIC PIE
Images
PowerBASIC provides built-in support for only two types of image
formats - bitmaps (*.bmp) and icons (*.ico). As was discussed
earlier, images can be placed in three basic places - controls,
graphic window, and memory bitmaps. Once an image is placed in
any of these locations, the images can easily be manipulated or
transferred between graphic targets, imagelists, and other controls
which support images.
An application could also programmatically create a bitmap, such as by creating a bitmap structure and manipulating the individual bits of the bitmap. In particular, PowerBASIC supports two very useful functions which give the programmer direct access to individual pixels within an image.
GRAPHIC GET BITS - gets image from graphic target and
- places into a dynamic string
GRAPHIC SET BITS - returns image string to graphic target
The dynamic string structure is simply a series of 4-bytes for each bit within the bitmap, plus a leading eight bits to give the width and height of the bitmap. This structure can easily be created or manipulated programmatically. The PowerBASIC CVL function converts 4-byte strings to long integers (color values), and the MKL$ function converts long integers to 4-byte strings.
ImageList Data Structure
As was noted above, PowerBASIC supports the creation of an array
of bitmaps called an imagelist. Normal array functions do not
apply to an imagelist. Instead, access to the images contained
in the imagelist use special IMAGELIST statements. Imagelists
can contain bitmaps or icons, but not both.
The advantage of using an imagelist is in the ease and speed of accessing images. Imagelists can be used as the source of an image for any graphic target.
To create an empty ImageList, use one of the following commands.
IMAGELIST NEW BITMAP 'creates new IMAGELIST structure (bitmaps only)
IMAGELIST NEW ICON 'creates new IMAGELIST structure (icons only)
The two statements above create an empty imagelist structure, to which images must be added using one of the following:
IMAGELIST ADD BITMAP 'add bitmap to the IMAGELIST
IMAGELIST ADD ICON 'adds icon to the IMAGELIST
IMAGELIST ADD MASKED 'bitmap is added to the icon IMAGELIST
With the IMAGELIST ADD MASKED command, PowerBASIC provides a way to use a bitmap as an icon, with the additional feature of selecting a transparency color.
Finally, IMAGELISTs can be managed using one of the following commands.
IMAGELIST GET COUNT 'number of images in the IMAGELIST
IMAGELIST KILL 'destroys the specified IMAGELIST
IMAGELIST SET OVERLAY 'declares an image as an overlay
Assigning Images to Graphic Targets
Once a graphic target has been selected, the commands to place an image in the target
can be characterized by the source of the image.
Here are the four basic GRAPHIC commands which place an image into a graphic target. A fifth command is also listed, showing how to clear the image.
GRAPHIC Render - from a file (*.bmp or *.pbr)
GRAPHIC ImageList - from an imagelist structure (see next section)
GRAPHIC Copy - from a graphic target (control, bitmap, window)
GRAPHIC Stretch - from a graphic target (control, bitmap, window)
GRAPHIC Clear - applies to graphic targets (control, bitmap, window)
Colors
PowerBASIC supports a 24-bit (3 byte), hexadecimal color numbering scheme.
A color number is created by simply concatenating the hexadecimal
values of the separate red, green, and blue values as shown in the
following example.
red& = &HFF
green& = &H08
blue& = &HD4
BGRcolor& = &HD408FF 'PowerBASIC standard B+G+R nomenclature
RGBcolor& = &HFF08D4 'note 1st and 3rd bytes are reversed
The PowerBASIC choice of BGR was made in support of Windows API which deal with Device Independent Bitmaps (DIB), which require a BGR color number.
To support other API which require an RGB color number, PowerBASIC provides the BGR and RGB functions, each of which return the appropriate color number - either from the r, g, and b values, or from the opposite color number format.
Here are examples for each.
RGBcolor& = RGB(red&, green&, blue&)
RGBcolor& = RGB(BGRColor&)
BGRcolor& = BGR(red&, green&, blue&)
BGRcolor$ = BGR(RGBColor&)
KeyBoard Statements
The PowerBASIC GRAPHIC statement also supports the following keyboard capabilities.
These
GRAPHIC INKEY$ - read keyboard character
GRAPHIC INPUT - read data from keyboard
GRAPHIC INSTAT - tests whether keyboard character is ready
GRAPHIC INPUT FLUSH - write all buffered keyboard data
GRAPHIC LINE INPUT - read entire line from keyboard
GRAPHIC WAITKEY$ - wait for keyboard character
These are discussed more fully in the keyboard tutorial section.
Usage Notes
As noted earlier, images must come from PowerBASIC resource files.
Note that the #INCLUDE "Win32API.inc" is required because it contains the %STN_CLICKED message named constant.
The %SS_NOTIFY style must be included to received the %stn_click and %stn_dblclk notifications.
Messages, Notifications, Styles, and ExtSstyles
There are four types of named constants in the following table.
All are pulled from the
MSDN web site.
The first column contains control-specific named constants and the second column contains generic window named constants (graphic controls are windows).
Also, if the PowerBASIC Help file has an entry on the value, it is highlighted in yellow. If the value was noted in PowerBASIC Help as a default value, it is also shown in bold text.
In the values for notifications, descriptions starting with -n and -c refer to events received through the %wm_notify and %wm_command messages. By default, PowerBASIC controls can receive both of these messages.
And here is a short description of many of the named constants corresponding to notifications, styles, and extstyle - particularly those discussed in the PowerBASIC Help topics.
%ss_notify - sends %stn_clicked/%stn_dblclk messages
%ss_ownerdraw - app is required to draw
%ss_sunken - draw half-sunken border
%stn_clicked -c mouse click
%stn_dblclk -c double slick
%stn_disable -c when control has been disabled
%stn_enable -c when control has been enabled
%wm_ctlcolorstatic - about to be drawn
%ws_border - thin line border
%ws_child -
%ws_dlgframe - same border as dialog boxes
%ws_ex_clientedge - apply sunken edge border
%ws_ex_staticedge - apply 3D border
%ws_group - starts/ends group. use %ws_tabstop style.
%ws_visible - visible
Callback Function
A control can have its own callback function, or use the parent
dialog callback function.
A control callback function should return TRUE to indicate it has processed the message. This prevents unnecessarily calling the dialog callback function, which will process the message if no control callback function is available, or if the control callback function returns FALSE.
By default, both %WM_COMMAND and %WM_NOTIFY messages are received. However, if the #MESSAGE COMMAND compiler directive is invoked, the %WM_NOTIFY messages will not be available.
In addition, %ss_notify must be included in style& to receive the %stn_clicked and %stn_dblclk messages.
Here's a sample graphic control callback function.
CallBack Function cbImage()
Select Case CB.MSG
Case %WM_COMMAND
Select Case CB.CTLMSG
Case %stn_clicked
Case %stn_dblclk
Case %stn_disable
Case %stn_enable
End Select
End Select
End Function
In each Case section, add the statements the application needs to respond to the event. Also, be sure to add "Function=1" as appropriate to indicate that the event was handled by the callback function.
CONTROL Statement Syntax
The following table lists the various Control statements (except the ADD statements).
Most, but not all, can be used with the graphic control. A one-line description of
the statement and then its syntax are presented.
CONTROL DISABLE disable
hDlg, id&
CONTROL ENABLE enable
hDlg, id&
CONTROL GET CHECK check state
hDlg, id& TO iResult1&
CONTROL GET CLIENT top/left location
hDlg, id& TO wide&, high&
CONTROL GET LOC top/left location
hDlg, id& TO x&, y&
CONTROL GET SIZE width/height
hDlg, id& TO width&, height&
CONTROL GET TEXT text
hDlg, id& TO txt$
CONTROL GET USER get user data
hDlg, id&, index& TO retvar&
CONTROL HANDLE window handle for control id
hDlg, id& TO hCtl&
CONTROL KILL remove control
hDlg, id&
CONTROL POST put message in queue (non-blocking)
hDlg, id&, Msg&, wParam&, lParam&
CONTROL REDRAW schedule redraw of control
hDlg, id&
CONTROL SEND send message to control, wait for processing
hDlg, id&, Msg&, wParam&, lParam& TO iResult2&
CONTROL SET CHECK set check for 3state or checkbox
hDlg, id&, checkstate&
CONTROL SET CLIENT change size to specific client area size
hDlg, id&, wide&, high&
CONTROL SET COLOR set fg/bg color
hDlg, id&, fgcolor&, bgcolor&
CONTROL SET FOCUS set focus
hDlg, id&
CONTROL SET FONT select font for a control
hDlg, id&, fonthandle&
CONTROL SET LOC relocate control within dialog
hDlg, id&, x&, y&
CONTROL SET OPTION set check state of option control
hDlg, id&, minid&, maxid&
CONTROL SET SIZE change control size
hDlg, id&, width&, height&
CONTROL SET TEXT change control text
hDlg, id&, text$
CONTROL SET USER set user data
hDlg, id&, index&, uservalue&
CONTROL SHOW STATE toggle visibility
hDlg, id&, showstate& TO iResult3&
If you have any suggestions or corrections, please let me know.